InfantryMutate: Difference between revisions
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Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=9</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. | |||
Revision as of 07:52, 8 May 2006
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| Flag: | InfantryMutate |
| File(s): | Rules(md).ini |
| Values: | strings (Names of Animations) |
| Special Values: | None |
| Default: | null |
| Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=9 kills an InfantryType without NotHuman=yes.





