Incoming: Difference between revisions
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Latest revision as of 21:53, 31 March 2025
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| Flag: | Incoming |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | CombatDamage |
If an incoming projectile is as slow or slower than this, then the object in the target cell will try to run away. Weapons with Lobber=yes and projectiles with Arcing=yes set should have this characteristic.





