IsRadBeam: Difference between revisions
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en>Nighthawk200 Template updated. Rewrote slightly. |
en>Renegade m As per Styleguide |
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The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
* If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the | * If the weapon uses a warhead with {{TTL|Temporal|yes}}, the color is defined using the {{sl|ChronoBeamColor}} flag found in the {{sl|AudioVisual}} section. | ||
* Otherwise, the color is defined by the | * Otherwise, the color is defined by the {{TTL|RadColor}} flag in the {{sl|Radiation}} section. | ||
Revision as of 15:55, 11 March 2007
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| Flag: | IsRadBeam |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Template:TTL, the color is defined using the [ChronoBeamColor] flag found in the [AudioVisual] section.
- Otherwise, the color is defined by the Template:TTL flag in the [Radiation] section.





