IsLaser: Difference between revisions
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en>Renegade m removed Special |
en>Crimsonum Added info about a bug related to the flag |
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If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>. | If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by <tt>[[LaserDuration]]</tt>, and its colors are defined by <tt>[[LaserInnerColor]]</tt>, <tt>[[LaserOuterColor]]</tt>, <tt>[[LaserOuterSpread]]</tt> and <tt>[[IsHouseColor]]</tt>. | ||
{{bugs}} | |||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object's {{f|Secondary|link}} weapon has {{f|IsLaser|yes}} but the {{f|Primary}} does not, then no laser is drawn for the {{f|Secondary}}. | |||
Revision as of 23:48, 8 November 2022
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| Flag: | IsLaser |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a laser along the projectile path. The laser's lifetime is defined by LaserDuration, and its colors are defined by LaserInnerColor, LaserOuterColor, LaserOuterSpread and IsHouseColor.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object's Secondary weapon has IsLaser=yes but the Primary does not, then no laser is drawn for the Secondary.





