IsFlammable: Difference between revisions
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Latest revision as of 21:52, 31 March 2025
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| Flag: | IsFlammable |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | TerrainTypes |
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This flag was presumably intended to control whether this TerrainType can catch on fire (from incendiary warheads), and subsequently spread fire to neighboring trees. However, setting it to false doesn't work.
Workarounds
If the TerrainType has any of the following settings, it will not catch fire:
- Immune=yes
- SpawnsTiberium=yes
- Armor is any other than wood, the default of TerrainTypes





