IsElectricBolt: Difference between revisions
Appearance
en>Renegade updated due to pd's post |
en>Pd white = color #15 ;) |
||
| Line 9: | Line 9: | ||
}} | }} | ||
If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as white | If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>. | ||
Revision as of 20:40, 15 August 2006
|
|
|
|
|
|
| Flag: | IsElectricBolt |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw an electric bolt along the projectile path.
The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with IsAlternateColor=yes.





