IsBigLaser: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'big laser draw' effect along its projectile path. This does not appear to work in Red Alert 2 as it also required Charges | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|Weapons}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies whether or not the weapon should use the special 'big laser draw' effect along its projectile path.<br> | |||
This does not appear to work in [[Red Alert 2]],[[YR]] as it also required {{f|Charges|yes|link}} which meant it could also specify a {{f|LaserOuterColor||link}} as a 'bigger' laser effect whilst charging/discharging<br>- the charging logic has been replaced with the <!---'delayed fire'--->[[DelayedFireDelay]] logic. | |||
Revision as of 10:37, 6 February 2025
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| Flag: | IsBigLaser |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Weapons |
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Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'big laser draw' effect along its projectile path.
This does not appear to work in Red Alert 2,YR as it also required Charges=yes which meant it could also specify a LaserOuterColor= as a 'bigger' laser effect whilst charging/discharging
- the charging logic has been replaced with the DelayedFireDelay logic.





