IsAnimated: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Crimsonum Un-Deezire'd |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies whether or not this terrain object comprises of several frames which are used to animate the object | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|TerrainTypes}} | |||
|values={{values|booleans}} | |||
|default=no | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and specifies whether or not this [[TerrainTypes|terrain object]] comprises of several [[SHP|frames]] which are used to animate the object. This is used to animate Tiberium/Ore Trees. This also forces the object to use UNISNO.PAL [[palette]]. | |||
Revision as of 10:57, 7 February 2020
|
|
|
|
|
|
| Flag: | IsAnimated |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TerrainTypes |
Can be set to 'yes' or 'no' and specifies whether or not this terrain object comprises of several frames which are used to animate the object. This is used to animate Tiberium/Ore Trees. This also forces the object to use UNISNO.PAL palette.





