IonCannonWarhead: Difference between revisions
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Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used: | Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used: | ||
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile. | * The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile. | ||
* | * It will ignore {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value, and thus, immediately destroy any bridge it hits. | ||
== Notes == | == Notes == | ||
The game automatically adds the warhead specified here to the warhead list. | The game automatically adds the warhead specified here to the warhead list. | ||
Revision as of 20:03, 9 August 2019
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| Flag: | IonCannonWarhead |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Warheads) |
| Default: | none |
| Applicable to: | CombatDamage |
Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:
- The game will always draw the last animation from the SplashList when this warhead hits a water tile.
- It will ignore DestroyableBridges=no and the BridgeStrength value, and thus, immediately destroy any bridge it hits.
Notes
The game automatically adds the warhead specified here to the warhead list.





