IonCannonWarhead: Difference between revisions
Appearance
en>Mevitar mNo edit summary |
en>Mevitar No edit summary |
||
| Line 13: | Line 13: | ||
}} | }} | ||
Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. | Specifies the [[warhead]] used by a Super Weapon with {{f|Type|IonCannon|link}}. Several hardcoded behaviors will also apply to this [[warhead]] regardless of how it is used: | ||
* The game will always draw the last animation from the {{f|SplashList|link}} when this [[warhead]] hits a water tile. | |||
* Any bridge hit will get immediately destroyed, ignoring {{f|DestroyableBridges|no|link}} and the {{f|BridgeStrength|link}} value. | |||
== Notes == | == Notes == | ||
The game automatically adds the warhead specified here to the warhead list. | The game automatically adds the warhead specified here to the warhead list. | ||
Revision as of 19:57, 9 August 2019
|
|
|
|
|
|
| Flag: | IonCannonWarhead |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Warheads) |
| Default: | none |
| Applicable to: | CombatDamage |
Specifies the warhead used by a Super Weapon with Type=IonCannon. Several hardcoded behaviors will also apply to this warhead regardless of how it is used:
- The game will always draw the last animation from the SplashList when this warhead hits a water tile.
- Any bridge hit will get immediately destroyed, ignoring DestroyableBridges=no and the BridgeStrength value.
Notes
The game automatically adds the warhead specified here to the warhead list.





