JumpjetAccel: Difference between revisions
Appearance
en>TAK02 Put up what happens when mis-casing JumpJetAccel |
en>TAK02 mNo edit summary |
||
| Line 2: | Line 2: | ||
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes. | Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes. | ||
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground. | |||
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target. | In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target. | ||
Revision as of 15:02, 22 July 2017
This flag is, in fact, NOT parsed. JumpJetAccel is parsed instead.
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to BalloonHover. As a result, AG-only weapons won't target the unit. Only those with AA=yes. The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.