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JumpjetAccel: Difference between revisions

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en>TAK02
Put up what happens when mis-casing JumpJetAccel
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Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to {{f|BalloonHover|link}}. As a result, {{f|AG|link}}-only weapons won't target the unit. Only those with {{f|AA|link}}=yes.
The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.


In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.
In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.

Revision as of 15:02, 22 July 2017

This flag is, in fact, NOT parsed. JumpJetAccel is parsed instead.

Typing JumpjetAccel instead will make the JumpJet unit never land in a similar fashion to BalloonHover. As a result, AG-only weapons won't target the unit. Only those with AA=yes. The unit will attempt to land, but never do so, but hovers in the air a short distance away from the ground.

In theory, mis-casing it can be used as a 'fix' for the problem with BallonHover-ers always willing to occupy the same cell as the target.