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IsVeins: Difference between revisions

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Determines if this [[OverlayTypes|overlay type]] is part of Tiberium veins. If this flag is disabled on the vein overlay, the veins won't spread. Other features such as the [[ImmuneToVeins|ability to deal damage on passing units]] appear to be hardcoded.
Determines if this [[OverlayTypes|overlay type]] is part of Tiberium veins. If this flag is disabled on the vein overlay, the veins won't spread. Other features such as the [[ImmuneToVeins|ability to deal damage on passing units]] appear to be hardcoded.
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==For Animations==
Animations use the unit palette instead of the animation palette. and remap the colors according to the player's color(discovered by [[Testid123]]).<br>
Wow! that's wonderful, now you can use this tag. to play the animation in the tag [[DestroyAnim]] got it.<br>
<div><ul>
<li style="display: inline-block;">[[File:IsVeins=yes on GACNST(Animation).gif|frame|IsVeins=yes on GACNST(Animation)]]</li>
</ul></div>


== See Also ==
== See Also ==
* [[IsVeinholeMonster]]
* [[IsVeinholeMonster]]

Revision as of 17:51, 3 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsVeins
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: False
Applicable to: OverlayTypes,Animations


Determines if this overlay type is part of Tiberium veins. If this flag is disabled on the vein overlay, the veins won't spread. Other features such as the ability to deal damage on passing units appear to be hardcoded.


For Animations

Animations use the unit palette instead of the animation palette. and remap the colors according to the player's color(discovered by Testid123).
Wow! that's wonderful, now you can use this tag. to play the animation in the tag DestroyAnim got it.

See Also