ImpactLandSound: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|strings|[[sounds]]}} | |||
|types={{Categ|AudioVisual}} or {{Categ|TechnoTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file. | This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file. | ||
Latest revision as of 21:45, 31 March 2025
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| Flag: | ImpactLandSound |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: sounds) |
| Applicable to: | AudioVisual or TechnoTypes |
This specifies the sound to make when an object impacts on the ground (e.g. crashing aircraft) and can be any sound as defined in the SOUND.INI file.





