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| {{Flag | | {{del}} |
| |files={{Categ|ini=rules}}
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| |values={{values|bool}}
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| |special=
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| |default=varies (see below)
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| |extver=0.2
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| |types={{Categ|Technoes}}
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| |ra2obsolete=
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| |tsobsolete=
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| |rponly=
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| |aresflag=yes
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| |hpflag=
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| |ares=yes
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| }}
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| Specifies whether the [[TechnoType]] is immune to the effects of EMP.
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| ==Alternative ways to grant EMP Immunity==
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| EMP immunity can also be granted using the new veteran/elite ability ''EMPIMMUNE'' Set [[VeteranAbilities]] or [[EliteAbilities]] on the TechnoType.
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| EMP immunity also respects [[TypeImmune]] on the TechnoType, as well as [[AffectsAllies]] and [[AffectsEnemies]] on the warhead.
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| ==Default Value==
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| ===BuildingTypes===
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| Defaults to no if [[Powered]]=yes and [[Power]] is negative. Defaults to no if providing one or more of the following special functions:
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| * [[Radar]]
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| * Super weapons ([[SuperWeapon]] and [[SuperWeapon2]] only)
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| * Undeploy into a vehicle (e.g. Construction Yards)
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| * Powers vehicles (e.g. Robot Control Centre)
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| * Gap Generator
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| * [[Sensors]]
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| * Laser Fence Posts
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| Defaults to yes otherwise.
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| ===InfantryTypes===
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| Defaults to no if [[Cyborg]]=yes, to yes otherwise.
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| ===VehicleTypes and AircraftTypes===
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| Defaults to yes if [[Organic]]=yes, to no otherwise.
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Latest revision as of 06:12, 14 April 2025
This article/file was added to the deletion list!