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ImmuneToEMP: Difference between revisions

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en>Silverwind
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{{Flag
{{del}}
|files={{Categ|ini=rules}}
|values={{values|bool}}
|special=
|default=varies (see below)
|extver=0.2
|types={{Categ|Technoes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=yes
|hpflag=
|ares=yes
}}
 
Specifies whether the [[TechnoType]] is immune to the effects of EMP.
 
==Alternative ways to grant EMP Immunity==
EMP immunity can also be granted using the new veteran/elite ability ''EMPIMMUNE'' Set [[VeteranAbilities]] or [[EliteAbilities]] on the TechnoType.
 
EMP immunity also respects [[TypeImmune]] on the TechnoType, as well as [[AffectsAllies]] and [[AffectsEnemies]] on the warhead.
 
==Default Value==
===BuildingTypes===
Defaults to no if [[Powered]]=yes and [[Power]] is negative. Defaults to no if providing one or more of the following special functions:
* [[Radar]]
* Super weapons ([[SuperWeapon]] and [[SuperWeapon2]] only)
* Undeploy into a vehicle (e.g. Construction Yards)
* Powers vehicles (e.g. Robot Control Centre)
* Gap Generator
* [[Sensors]]
* Laser Fence Posts
Defaults to yes otherwise.
 
===InfantryTypes===
Defaults to no if [[Cyborg]]=yes, to yes otherwise.
 
===VehicleTypes and AircraftTypes===
Defaults to yes if [[Organic]]=yes, to no otherwise.

Latest revision as of 06:12, 14 April 2025

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