Idle1Sounds: Difference between revisions
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en>Testid123 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values=Integers with a space followed by Strings (names of Sounds) |default=none |types=Sequence |yr=yes }} Sound to play when InfantryTypes uses the sequence Idle1 and can be any sound as defined in the SOUND.INI file.<br> Usage example:<br> '''[YuriXSequence]'''<br> '''Idle1Sounds= 1 YuriPrimeSelect'''<br> [!]The number likely refers to the rate at which the audio will be played. The less it is, the mo..." |
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'''Idle1Sounds= 1 YuriPrimeSelect'''<br> | '''Idle1Sounds= 1 YuriPrimeSelect'''<br> | ||
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes. | [!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes. | ||
==Note== | |||
Since this sound effect plays when the unit is in the Idle sequence, misuse can lead to a very noisy game, similar to [[AmbientSound]]. | |||
Latest revision as of 21:45, 31 March 2025
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| Flag: | Idle1Sounds |
| File(s): | Art(md).ini |
| Values: | Integers with a space followed by Strings (names of Sounds) |
| Default: | none |
| Applicable to: | Sequence |
Sound to play when InfantryTypes uses the sequence Idle1 and can be any sound as defined in the SOUND.INI file.
Usage example:
[YuriXSequence]
Idle1Sounds= 1 YuriPrimeSelect
[!]The number likely refers to the rate at which the audio will be played. The less it is, the more continuous sound it makes.
Note
Since this sound effect plays when the unit is in the Idle sequence, misuse can lead to a very noisy game, similar to AmbientSound.





