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IceCrackingWeight: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Objects with Weight= set higher than this value will cause Ice to crack when they move on it. This logic does not work in Red Alert 2 (although these keywords are parsed) as the Isometric Tile Types for the ice itself are not parsed from the theater INI files as they were in Tiberian Sun, although this could mean that these statements are used for other purposes (in the same way that DigSound= is).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|float}}
|default=?
|types={{Categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|ra2obsolete=yes
}}
 
[[VehicleTypes|Vehicles]] with a higher [[weight]] than this value will cause [[LandTypes|ice]] to crack when they move on it. Moving onto an already cracked ice will cause the ice to break and the unit to sink through and disappear.
 
Although the flag is parsed, this logic does not work in {{ra2}} as the [[Ice1Set|ice]] [[Ice2Set|tile]] [[Ice3Set|sets]] themselves are not parsed from the [[Terrain Control INI files|terrain control INI files]] as they were in {{ts}}.

Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IceCrackingWeight
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: ?
Applicable to: General

Logic related to IceCrackingWeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Vehicles with a higher weight than this value will cause ice to crack when they move on it. Moving onto an already cracked ice will cause the ice to break and the unit to sink through and disappear.

Although the flag is parsed, this logic does not work in Red Alert 2 as the ice tile sets themselves are not parsed from the terrain control INI files as they were in Tiberian Sun.