IRepairStep: Difference between revisions
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en>Vinifera7 Added Correlation to TiberiumHeal |
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{{tt|IRepairStep}} specifies the number of hitpoints that are recovered: | {{tt|IRepairStep}} specifies the number of hitpoints that are recovered: | ||
* Every {{ | * Every {{f|IRepairRate|link}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{f|Hospital|yes|link}}. | ||
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. | * Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. | ||
Latest revision as of 21:45, 31 March 2025
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| Flag: | IRepairStep |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | ? |
| Applicable to: | General |
IRepairStep specifies the number of hitpoints that are recovered:
- Every IRepairRate minutes for InfantryTypes being healed by a BuildingType with Hospital=yes.
- Every TiberiumHeal1 minutes for InfantryTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.
Footnotes
1 ↑ Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.





