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IRepairStep: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
This is the number of Strength= points to restore with each step in the healing process for infantry types.
|name=IRepairStep
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers}}
|default=?
|types={{Categ|General}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
{{tt|IRepairStep}} specifies the number of hitpoints that are recovered:
* Every {{f|IRepairRate|link}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{f|Hospital|yes|link}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
 
 
 
==Footnotes==
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}}

Latest revision as of 21:45, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IRepairStep
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: General


IRepairStep specifies the number of hitpoints that are recovered:


Footnotes

1 Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.