IRepairStep: Difference between revisions
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{{ | {{Flag | ||
|name=IRepairStep | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|unsigned integers}} | |||
|default=? | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{tt|IRepairStep}} specifies the number of hitpoints that are recovered: | |||
* Every {{f|IRepairRate|link}} minutes for [[InfantryTypes]] being healed by a [[BuildingType]] with {{f|Hospital|yes|link}}. | |||
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for InfantryTypes with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}. | |||
==Footnotes== | |||
{{Fn|1|Note that TiberiumHeal is only parsed in {{Ts}} and will not have any effect in {{Ra2}}.}} | |||
Latest revision as of 21:45, 31 March 2025
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| Flag: | IRepairStep |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | ? |
| Applicable to: | General |
IRepairStep specifies the number of hitpoints that are recovered:
- Every IRepairRate minutes for InfantryTypes being healed by a BuildingType with Hospital=yes.
- Every TiberiumHeal1 minutes for InfantryTypes with TiberiumHeal=yes that are positioned above OverlayTypes with Tiberium=yes.
Footnotes
1 ↑ Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.





