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| {{Flag | | {{del}} |
| |name={{PAGENAME}}
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| |files={{Categ|ini=rules}}
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| |types={{Categ|CombatDamage}}
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| |values={{values|float}}
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| |rp=yes
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| |rponly=yes
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| }}
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| {{RockPatchFlag
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| |intversion=1.08
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| }}
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| The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives.
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| In other words:<br>
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| {{TTL|EliteBountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player.
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| <b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is only Veteran, then {{TTL|VeteranBountyCostMult}} will be used.
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Latest revision as of 16:16, 13 April 2025
This article/file was added to the deletion list!