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EliteBountyCostMult: Difference between revisions

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en>Nighthawk200
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{{Flag
{{del}}
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|CombatDamage}}
|values={{values|float}}
|rp=yes
|rponly=yes
}}
{{RockPatchFlag
|intversion=1.08
}}
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{TTL|GetsBounty|yes}} to give the bounty that the attacking player receives.
 
In other words:<br>
{{TTL|EliteBountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player.
 
<b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is only Veteran, then {{TTL|VeteranBountyCostMult}} will be used.

Latest revision as of 16:16, 13 April 2025

This article/file was added to the deletion list!