EliteAirstrikeRechargeTime: Difference between revisions
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en>Nighthawk200 New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte... |
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This flag controls how many frames the game should wait before spawning another instance of the {{ | This flag controls how many frames the game should wait before spawning another instance of the {{f|EliteAirstrikeTeamType|link}} to attack the designated target. The {{f|EliteAirstrikeTeamType|link}} will always spawn at the edge of the map. | ||
==See Also== | ==See Also== | ||
* {{ | * {{f|AirstrikeTeam|link}} | ||
* {{ | * {{f|EliteAirstrikeTeam|link}} | ||
* {{ | * {{f|AirstrikeTeamType|link}} | ||
* {{ | * {{f|EliteAirstrikeTeamType|link}} | ||
* {{ | * {{f|AirstrikeRechargeTime|link}} | ||
* {{ | * {{f|Airstrike|link}} | ||
Latest revision as of 21:41, 31 March 2025
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| Flag: | EliteAirstrikeRechargeTime |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag controls how many frames the game should wait before spawning another instance of the EliteAirstrikeTeamType to attack the designated target. The EliteAirstrikeTeamType will always spawn at the edge of the map.





