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ElevationIncrementBonus: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Amount of range bonus to add for each elevation increment (not map level) between source and target. Used by projectiles which have SubjectToElevation=yes set. For example, if ElevationIncrement= is set to 4, this value will get applied for every 4 levels between source and target, not once for each of the levels between them.
|name=ElevationIncrementBonus
|files={{Categ|Rules(md).ini}}
|values=Unsigned integers
|default=1?
|types={{Categ|ElevationModel}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
The weapon using a <tt>[[SubjectToElevation]]=yes</tt> projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.

Latest revision as of 21:41, 31 March 2025

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Flag: ElevationIncrementBonus
File(s): Rules(md).ini
Values: Unsigned integers
Default: 1?
Applicable to: ElevationModel


The weapon using a SubjectToElevation=yes projectile gains this many cells of range bonus when targeting an object that is located at a significantly different height. For more information, see [ElevationModel].