EMPulseWarhead: Difference between revisions
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Latest revision as of 21:41, 31 March 2025
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| Flag: | EMPulseWarhead |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
This is residual from Tiberian Sun and is parsed in Red Alert 2 but appears not to be used. It specifies the warhead used by the EMP Cannon's weapon (a structure with EMPulseCannon=yes, Primary=EMPulseWeapon and SuperWeapon=EMPulseSpecial) and must be specified in the [Warheads] section and be defined as per all other warheads. Unfortunately, the EMP logic appears to be disabled in Red Alert 2.





