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| |name={{PAGENAME}}
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| |files={{categ|ini=rules}}
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| |types={{categ|Warheads}}
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| |values={{values|unsigned integers}}
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| |extver=<i>All versions</i>.
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| |ares=yes
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| |aresflag=yes
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| }}
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| The EMP logic is something that was used several times in Tiberian Sun, but no longer had any function in RA2. [[Ares]] restores the EMP logic with a few more controls than it had in Tiberian Sun.
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| =Usage=
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| This tag, used in conjunction with {{f|EMP.Duration|link}} gives you greater control over how long a unit can be afflicted by an EMP.
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| <pre>[Warhead]
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| EMP.Cap=<integer>
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| </pre>
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| == With positive EMP.Cap values ==
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| If {{f|EMP.Cap}} is set to any value greater than zero, the following effect will be applied:<br />
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| The EMP outage will be stackable, but only to a point. In other words, the afflicted unit's EMP counter will be increased in amounts specified by {{f|EMP.Duration|link}} until {{f|EMP.Cap}} is reached, then the counter will stop increasing.
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| If the afflicted unit's EMP counter is already greater than the value specified by {{f|EMP.Cap}}, then the counter will stop at its current position, but not be increased.
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| == When EMP.Cap is zero ==
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| If {{f|EMP.Cap|0}}, the following effect will be applied:<br />
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| The EMP outage will be stackable, and also uncapped. In other words, the afflicted unit's EMP counter can be increased indefinitely.
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| == With negative EMP.Cap values ==
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| If {{f|EMP.Cap}} is set to value less than zero, the following effect will be applied:<br />
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| The EMP outage will not be stackable. Instead, the afflicted unit's EMP counter will be reset to the exact number specified by {{f|EMP.Duration|link}}, unless the unit's EMP counter is already higher than this.
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| == When negative EMP.Duration is used ==
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| These effects only apply to cases where the warhead's {{f|EMP.Duration|link}} is set to any value less than zero.
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| === Positive EMP.Cap ===
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| The afflicted unit's EMP counter will be reduced by the amount specified in {{f|EMP.Duration|link}} until it reaches the amount set by {{f|EMP.Cap}}.
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| === EMP.Cap=0 ===
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| The unit's EMP counter will be instantly reset to zero regardless of the value set by {{f|EMP.Duration|link}}, and the unit will reactivate.
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| === Negative EMP.Cap ===
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| The afflicted unit's EMP counter will simply be reduced by the amount specified in {{f|EMP.Duration|link}}, and {{f|EMP.Cap}} will have no effect.
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| = See also =
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| * {{f|EMP.Duration|link}}
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