DumbTargetDistanceCoefficient: Difference between revisions
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Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{ | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|float}} | |||
|default=0 | |||
|types={{categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{f|HasStupidGuardMode|yes|link}} set. | |||
Latest revision as of 21:41, 31 March 2025
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| Flag: | DumbTargetDistanceCoefficient |
| File(s): | Rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0 |
| Applicable to: | General |
Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode=yes set.





