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DumbTargetDistanceCoefficient: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode=yes set.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|default=0
|types={{categ|General}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have {{f|HasStupidGuardMode|yes|link}} set.

Latest revision as of 21:41, 31 March 2025

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Flag: DumbTargetDistanceCoefficient
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: General


Coefficient applied to an objects threat rating when considering engaging a target which is out of range of any of its weapons. Used for threat evaluation and target acquisition, not for actually engaging that target. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0). Used for objects that have HasStupidGuardMode=yes set.