DropPodSpeed: Difference between revisions
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{{ | {{Flag | ||
The speed of | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=40 | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the terminal velocity to which Drop Pods accelerate (or decelerate) as they descend. The initial speed of Drop Pods is hardcoded. | |||
Using low values like 10 creates a neat effect where the Drop Pods slow down before hitting the ground, like in {{tw}}. | |||
This applies to infantry spawned via [[Droppod|Drop Pod]] teams, the Drop Pods [[Type|superweapon]], as well as units using the Drop Pod [[locomotor]]. | |||
== See Also == | |||
* [[DropPodHeight]] | |||
* [[DropPodAngle]] | |||
Latest revision as of 21:41, 31 March 2025
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| Flag: | DropPodSpeed |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 40 |
| Applicable to: | General |
Specifies the terminal velocity to which Drop Pods accelerate (or decelerate) as they descend. The initial speed of Drop Pods is hardcoded.
Using low values like 10 creates a neat effect where the Drop Pods slow down before hitting the ground, like in Tiberium Wars.
This applies to infantry spawned via Drop Pod teams, the Drop Pods superweapon, as well as units using the Drop Pod locomotor.





