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See the Aegis Cruiser.
See the Aegis Cruiser.


{{Bugs}}
=={{Bugs}}==
*Using <u><b><font style="color:blue">DistributedFire=yes</font></b></u> with <u><b>[[BuildingTypes]]</b></u> will cause those <u><b>[[BuildingTypes]]</b></u> to attack only once. Even if there is no tag <u><b>{{f|FireOnce|yes|Link}}</b></u> As for weapons though.
*Using <u><b><font style="color:blue">DistributedFire=yes</font></b></u> with <u><b>[[BuildingTypes]]</b></u> will cause those <u><b>[[BuildingTypes]]</b></u> to attack only once. Even if there is no tag <u><b>{{f|FireOnce|yes|Link}}</b></u> As for weapons though.
*If we command [[VehicleTypes]](and activate the tag {{f|Turret|yes|link}}+ {{f|IsGattling|yes|link}}) and [[BuildingTypes]](and activate the tag {{f|Turret|yes|link}}+ {{f|IsGattling|yes|link}}) to attack in a direction that [[Turret]] is not currently facing, [[Report]] of [[Primary]],[[ElitePrimary]],[[Weapon1]],[[EliteWeapon1]] will be played in advance before [[Turret]] could actually attack.
*If we command [[VehicleTypes]](and activate the tag {{f|Turret|yes|link}}+ {{f|IsGattling|yes|link}}) and [[BuildingTypes]](and activate the tag {{f|Turret|yes|link}}+ {{f|IsGattling|yes|link}}) to attack in a direction that [[Turret]] is not currently facing, [[Report]] of [[Primary]],[[ElitePrimary]],[[Weapon1]],[[EliteWeapon1]] will be played in advance before [[Turret]] could actually attack.

Latest revision as of 17:21, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DistributedFire
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes


Can be set to 'yes' or 'no' and determines if this unit will continually retarget nearby enemy units and fire at all of them equally as opposed to locking fire on one target and continually firing at that one target until it is destroyed at which point it moves on to the next (which is the default behaviour, so this tag forms an over-ride to that rule).

Editor's note: what this actually does is make a unit fire its weapon once, re-aim or re-target (which takes roughly a second or two real-time), fire once, re-aim, repeat. The unit will fire normally though if a target is set manually by the player (and maybe TeamType scripts). See the Aegis Cruiser.

Bugs/Side-Effects/Unexpected Limitations