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DetectionDistance: Difference between revisions

From ModEnc²
en>DCoder
Updating with OBSOLETE (copying obsoleteness info from SecretHouses, obsoleteness needs a better display, this is too subtle)
m 3 revisions imported
 
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|yr=yes
|yr=yes
|rp=yes
|rp=yes
|ra2obsolete=yes
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{{Obsolete}}
Parsed, but has no effect in-game.
Parsed, but has no effect in-game.


<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span>
<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span>

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DetectionDistance
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantryTypes

Logic related to DetectionDistance, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Parsed, but has no effect in-game.

Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.