DetailMinFrameRateNormal: Difference between revisions
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values={{values|int}} | |values={{values|int}} | ||
|default= | |default=15 | ||
|special= -1 to -5 | |||
|types={{Categ|AudioVisual}} | |types={{Categ|AudioVisual}} | ||
|ts=no | |ts=no | ||
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|ares=yes | |ares=yes | ||
}} | }} | ||
If game falls below this frames-per-second, and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting. | |||
Negative values from -1 to -5 will cause [[Animations]] to flicker strangely. Negative values greater than -5 will cause some things not to play. | |||
==Note== | |||
It is recommended to use <tt>DetailMinFrameRateNormal=0</tt> so that animations will play more smoothly. | |||
==See also== | ==See also== | ||
[[Detail Level System|Detail Level System]] | |||
[[DetailLevel]] | |||
Latest revision as of 17:40, 13 April 2025
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| Flag: | DetailMinFrameRateNormal |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Special Values: | -1 to -5 |
| Default: | 15 |
| Applicable to: | AudioVisual |
If game falls below this frames-per-second, and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.
Negative values from -1 to -5 will cause Animations to flicker strangely. Negative values greater than -5 will cause some things not to play.
Note
It is recommended to use DetailMinFrameRateNormal=0 so that animations will play more smoothly.





