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DetailMinFrameRateNormal: Difference between revisions

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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{values|int}}
|values={{values|int}}
|default=?
|default=15
|special= -1 to -5
|types={{Categ|AudioVisual}}
|types={{Categ|AudioVisual}}
|ts=no
|ts=no
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|ares=yes
|ares=yes
}}
}}
If game falls below this frames-per-second, and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.


If frame rate of the game (in frames per second) drops below this value and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.
Negative values ​​from -1 to -5 will cause [[Animations]] to flicker strangely. Negative values ​​greater than -5 will cause some things not to play.
 
==Note==
It is recommended to use <tt>DetailMinFrameRateNormal=0</tt> so that animations will play more smoothly.


==See also==
==See also==
*[[Detail Level System|Detail Level System]]
[[Detail Level System|Detail Level System]]
* {{f|DetailMinFrameRateMovie|link}}
 
* {{f|DetailBufferZoneWidth|link}}
[[DetailLevel]]

Latest revision as of 17:40, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DetailMinFrameRateNormal
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Special Values: -1 to -5
Default: 15
Applicable to: AudioVisual


If game falls below this frames-per-second, and no in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.

Negative values ​​from -1 to -5 will cause Animations to flicker strangely. Negative values ​​greater than -5 will cause some things not to play.

Note

It is recommended to use DetailMinFrameRateNormal=0 so that animations will play more smoothly.

See also

Detail Level System

DetailLevel