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{{DeeZireInclusion}}<br />
{{Flag
To restore effects disabled by the above two statements, the frame rate must equal or exceed DetailMinFrameRateNormal= plus this value.
|name=DetailBufferZoneWidth
|files={{Categ|Rules(md).ini}}
|values={{values|int}}
|default=5
|types={{Categ|AudioVisual}}
|ts=no
|fs=no
|ra2=yes
|yr=yes
}}
Specified a frames-per-second buffer value for automatic visual detail level switching, which is triggered through falling below the desired performance by either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}.
 
If frame rate of the game later exceeds the <tt>DetailMinFrameRateNormal</tt> or <tt>DetailMinFrameRateNormal</tt> plus this buffer value, previous visual detail level is restored.
 
==See Also==
[[Detail Level System|Detail Level System]]

Latest revision as of 17:45, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DetailBufferZoneWidth
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 5
Applicable to: AudioVisual


Specified a frames-per-second buffer value for automatic visual detail level switching, which is triggered through falling below the desired performance by either DetailMinFrameRateNormal or DetailMinFrameRateMovie.

If frame rate of the game later exceeds the DetailMinFrameRateNormal or DetailMinFrameRateNormal plus this buffer value, previous visual detail level is restored.

See Also

Detail Level System