Deform: Difference between revisions
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{{ | {{Flag | ||
Specifies the percentage by which to deform the terrain at the point of impact of the warhead. This is residual from Tiberian Sun and it is not known if this logic can be enabled in Red Alert 2 - disabling the deformable terrain was done to speed up the game engine. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|warheads}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the percentage by which to deform the terrain at the point of impact of the warhead. This is residual from [[Tiberian Sun]] and it is not known if this logic can be enabled in [[Red Alert 2]] - disabling the deformable terrain was done to speed up the game engine. | |||
Latest revision as of 21:40, 31 March 2025
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| Flag: | Deform |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | warheads |
Specifies the percentage by which to deform the terrain at the point of impact of the warhead. This is residual from Tiberian Sun and it is not known if this logic can be enabled in Red Alert 2 - disabling the deformable terrain was done to speed up the game engine.





