DefaultFirestormExplosionSystem: Difference between revisions
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{{ | {{Flag | ||
The particle system used | |name={{PAGENAME}} | ||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|CombatDamage}} | |||
|values={{Values|string|[[ParticleSystems]]}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=no | |||
|yr=no | |||
|ra2obsolete=yes | |||
}} | |||
The particle system to be spawned randomly between 7 and 9 times each time {{f|FirestormWarhead|link}} destroys either a unit or an aircraft (but not infantry). This tag has to be set to a valid particle system if {{f|FirestormWarhead}} is set and the warhead used is able to damage units. It does not matter whether the object was destroyed by an active Firestorm wall. | |||
{{f|DefaultFirestormExplosionSystem}} is not available in {{ra2}} and {{yr}}. | |||
== See also == | |||
* [[FirestormWarhead]] | |||
Latest revision as of 21:40, 31 March 2025
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| Flag: | DefaultFirestormExplosionSystem |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: ParticleSystems) |
| Applicable to: | CombatDamage |
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The particle system to be spawned randomly between 7 and 9 times each time FirestormWarhead destroys either a unit or an aircraft (but not infantry). This tag has to be set to a valid particle system if FirestormWarhead is set and the warhead used is able to damage units. It does not matter whether the object was destroyed by an active Firestorm wall.
DefaultFirestormExplosionSystem is not available in Red Alert 2 and Yuri's Revenge.





