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DecloakToFire: Difference between revisions

From ModEnc²
this defaults to 'yes', if not the [SubTorpedo] wouldn't need it listed as a 'no'.
m 5 revisions imported
 
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=yes
|default=yes
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Determines whether this unit has to decloak in order to fire. Used to keep Submarines and Dolphins cloaked when firing. Naturally, only <tt>[[Cloakable]]=yes</tt> units are affected by this.
Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DecloakToFire
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: Weapons


Determines whether a cloaked object that owns this weapon has to decloak before firing, and will wait until it is revealed if that's the case.