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DeaccelerationFactor: Difference between revisions

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m [bot] Batch update {{Bugs}} templates.
 
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{{DeeZireInclusion}}<br />
{{Flag
Percentage multiple over-ride (reduction) to apply to the object's Speed= if it is ending movement.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|AircraftTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}
|values={{values|Percentages}}
|default=0.002
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Percentage multiple over-ride (reduction) to apply to the object's [[speed]] if it is ending movement. Basically, this controls how quickly the unit decelerates. Larger values mean slower deceleration.
 
Always double check {{f|Accelerates|link}} is not disabled on the unit in question. You need the default or {{f|Accelerates|yes|link}} for this work.
 
=={{bugs}}==
If this flag is set to zero, speed modifiers such as [[LandTypes|terrain characteristics]] do not affect the unit's speed while the unit is moving.
 
== See Also ==
* [[Accelerates]]
* [[AccelerationFactor]]
* [[SlowdownDistance]]

Latest revision as of 17:18, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DeaccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.002
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


Percentage multiple over-ride (reduction) to apply to the object's speed if it is ending movement. Basically, this controls how quickly the unit decelerates. Larger values mean slower deceleration.

Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.

Bugs/Side-Effects/Unexpected Limitations

If this flag is set to zero, speed modifiers such as terrain characteristics do not affect the unit's speed while the unit is moving.

See Also