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DamageRadius: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The debris animation damages objects that it collides with if they are closer than this distance (in leptons).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integers|}}
|default=?
|types={{Categ|Animations}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
|tsobsolete=yes
}}
Applicable to debris [[animations]] (animations with {{f|Bouncer|yes|link}}). The debris damages objects that it collides with if they are closer than this distance (in [[leptons]]). However, at least in {{ts}} this flag has no effect. Damage spread is controlled entirely by the debris' {{f|Damage|link}} output and the attached [[warhead]]'s {{f|Spread|link}}.

Latest revision as of 21:40, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DamageRadius
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: Animations

Logic related to DamageRadius, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Applicable to debris animations (animations with Bouncer=yes). The debris damages objects that it collides with if they are closer than this distance (in leptons). However, at least in Tiberian Sun this flag has no effect. Damage spread is controlled entirely by the debris' Damage output and the attached warhead's Spread.