DamSmkOffScrnRel: Difference between revisions
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{{ | {{Flag | ||
Over-ride for DamageSmokeOffset | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|TechnoTypes}} | |||
|values=X,Y,Z; {{Values|unsigned integers}} | |||
|default=0,0,0 | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Over-ride for {{f|DamageSmokeOffset||link}} and dictates the offset, in pixels, that smoke is displayed on this object when it is damaged and the object itself is slightly off-screen (cannot be fully seen by a player).<br> Expressed in X,Y,Z format with 0,0,0 representing the exact center of the object. | |||
Latest revision as of 21:39, 31 March 2025
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| Flag: | DamSmkOffScrnRel |
| File(s): | rules(md).ini |
| Values: | X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0,0,0 |
| Applicable to: | TechnoTypes |
Over-ride for DamageSmokeOffset= and dictates the offset, in pixels, that smoke is displayed on this object when it is damaged and the object itself is slightly off-screen (cannot be fully seen by a player).
Expressed in X,Y,Z format with 0,0,0 representing the exact center of the object.





