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{{ | {{Flag | ||
|name=Conventional | |||
|files=rules(md).ini | |||
|values=boolean (yes/no or true/false) | |||
|default=no | |||
|types=[[Warhead]]s | |||
|ts=yes | |||
|ra2=yes | |||
|fs=yes | |||
|ets=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This flag determines whether this warhead sinks and causes a water splash anim (see [[SplashList]] in [<tt>[[CombatDamage]]</tt>]) instead of detonating when it hits water. | |||
==Nost== | |||
*Although there is no such tag for [[Red Alert]], When some weapons hit the water It will have the same effect as this tag. | |||
*Is always set to ''' ''yes'' ''' for animations that use the tag. {{f|Bouncer|yes|link}} and {{f|IsMeteor|true|link}} Even though the warhead has '''Conventional=no''' whatever. | |||
[[Category:Rules(md).ini Flags]] | |||
[[Category:Warhead Flags]] | |||
Latest revision as of 21:39, 31 March 2025
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| Flag: | Conventional |
| File(s): | rules(md).ini |
| Values: | boolean (yes/no or true/false) |
| Default: | no |
| Applicable to: | Warheads |
This flag determines whether this warhead sinks and causes a water splash anim (see SplashList in [CombatDamage]) instead of detonating when it hits water.
Nost
- Although there is no such tag for Red Alert, When some weapons hit the water It will have the same effect as this tag.
- Is always set to yes for animations that use the tag. Bouncer=yes and IsMeteor=true Even though the warhead has Conventional=no whatever.





