ComputerBaseDefenseResponse: Difference between revisions
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{{ | {{Flag | ||
This determines the factor to apply to several other statements which together will determine how much the computer players will over-respond to attacks on their bases or any of their units which have ToProtect | |name={{PAGENAME}} | ||
|files={{Categ|ini=rules}} | |||
|types={{Categ|AI}} | |||
|values={{values|unsigned integer}} | |||
|default=3 | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This determines the factor to apply to several other statements which together will determine how much the computer players will over-respond to attacks on their bases or any of their units which have {{f|ToProtect|yes|link}} set (for example Ore Miners). | |||
Latest revision as of 21:39, 31 March 2025
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| Flag: | ComputerBaseDefenseResponse |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 3 |
| Applicable to: | AI |
This determines the factor to apply to several other statements which together will determine how much the computer players will over-respond to attacks on their bases or any of their units which have ToProtect=yes set (for example Ore Miners).





