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CollateralDamageCoefficient: Difference between revisions

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This value is used as an additional multiplier to the damage done to surrounding objects when this [[TechnoType]] is destroyed, provided that the object has a {{f|Primary|link}} weapon and {{f|Explodes|yes|link}}.
This value is used as an additional multiplier to the damage done to surrounding objects when this [[TechnoType]] is destroyed, provided that the object has a {{f|Primary|link}} weapon and {{f|Explodes|yes|link}}.


{{Bugs}}
=={{Bugs}}==
The value of this flag is reset to its default value if the object's [[rules]] section is included in a [[map]]. For example, suppose that the object {{s|FOO}} has {{f|{{PAGENAME}}|2.0}}. If you add the section {{s|FOO}} into a map (e.g. for changing the object's {{f|Name|link}} for that map), you must also add {{f|{{PAGENAME}}|2.0}} under that object section.
The value of this flag is reset to its default value if the object's [[rules]] section is included in a [[map]]. For example, suppose that the object {{s|FOO}} has {{f|{{PAGENAME}}|2.0}}. If you add the section {{s|FOO}} into a map (e.g. for changing the object's {{f|Name|link}} for that map), you must also add {{f|{{PAGENAME}}|2.0}} under that object section.


[[Category:Resetting Flags]]
[[Category:Resetting Flags]]

Latest revision as of 17:16, 2 July 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CollateralDamageCoefficient
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This value is used as an additional multiplier to the damage done to surrounding objects when this TechnoType is destroyed, provided that the object has a Primary weapon and Explodes=yes.

Bugs/Side-Effects/Unexpected Limitations

The value of this flag is reset to its default value if the object's rules section is included in a map. For example, suppose that the object [FOO] has CollateralDamageCoefficient=2.0. If you add the section [FOO] into a map (e.g. for changing the object's Name for that map), you must also add CollateralDamageCoefficient=2.0 under that object section.