CloakStop: Difference between revisions
Appearance
en>DCoder No edit summary |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| (3 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{categ|AircraftTypes}}, {{categ|InfantryTypes}}, {{categ|VehicleTypes}} | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving. | |||
=={{bugs}}== | |||
Despite remaining in {{ra2}} and {{yr}} INIs, this tag doesn't work in these games. | |||
Latest revision as of 17:15, 2 July 2025
|
|
|
|
|
|
| Flag: | CloakStop |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | AircraftTypes, InfantryTypes, VehicleTypes |
Whether this object with Cloakable=yes set only cloaks itself when it stops moving. The object can still be cloaked by CloakGenerator=yes buildings while on the move. If the object gained cloaking ability through experience, CloakStop does not apply and the object will also cloak when moving.
Bugs/Side-Effects/Unexpected Limitations
Despite remaining in Red Alert 2 and Yuri's Revenge INIs, this tag doesn't work in these games.





