CloakDelay: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|ini=rules}} | |||
|types={{Categ|General}} | |||
|values={{values|float}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the delay, in minutes (per 900 [[frames]]), that all cloaked objects (submarines in {{ra2}}) are forced to remain revealed/emerged before becoming able to cloak/submerge again. | |||
==See Also== | |||
* [[CloakingStages]] | |||
* [[CloakingSpeed]] | |||
* [[Cloakable]] | |||
Latest revision as of 21:38, 31 March 2025
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| Flag: | CloakDelay |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | General |
Specifies the delay, in minutes (per 900 frames), that all cloaked objects (submarines in Red Alert 2) are forced to remain revealed/emerged before becoming able to cloak/submerge again.





