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ChronoReinfDelay: Difference between revisions

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{{Flag
{{Flag
|values={{Values|unsigned integers}}
|values={{Values|unsigned integers}}
|default=?
|default=180 ;<del>60</del>
|types={{Categ|General}}
|types={{Categ|General}}
|ra2=yes
|ra2=yes
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|rp=yes
|rp=yes
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'''ChronoReinfDelay''' specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.
{{TTL|{{PAGENAME}}}} specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.

Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ChronoReinfDelay
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 180 ;60
Applicable to: General


ChronoReinfDelay specifies the delay in frames that units will take to fully "phase in" after being given to a player via the "reinforce by chronoshift" map trigger. This is needed because the units are simply created where they are reinforced to, rather than being teleported some distance; thus the normal chronoshift algorithm cannot be used to determine the delay.