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CanDetonateTimeBomb: Difference between revisions

From ModEnc²
en>Marshall
Rewrite and expanded. Please can someone fix the "Ivan Bombs" links so that they point to "IvanBomb" - not sure how to do this
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If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[Ivan Bombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.
If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[IvanBomb|IvanBombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.


If a player does not 'remote-detonate' an <tt>[Ivan Bomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.
If a player does not 'remote-detonate' an <tt>[[IvanBomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.


Players cannot remote-detonate <tt>[[Ivan Bombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.
Players cannot remote-detonate <tt>[[IvanBomb|IvanBombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.

Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage


If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.