CMislTurnRate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|float}} | |||
|default=0.0 | |||
|types={{categ|General}} | |||
|yr=yes | |||
}} | |||
Specifies how much the missile will raise each turn on the launcher.<br /> | Specifies how much the missile will raise each turn on the launcher.<br /> | ||
Latest revision as of 21:38, 31 March 2025
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| Flag: | CMislTurnRate |
| File(s): | Rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.0 |
| Applicable to: | General |
Specifies how much the missile will raise each turn on the launcher.
Negative Values
Putting a negative value here will result in the V3 Rocket spinning continuously in a circle
For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle
Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446 (Yuri's Revenge Only)





