Jump to content

CMislTurnRate: Difference between revisions

From ModEnc²
en>Jho
No edit summary
m 3 revisions imported
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|default=0.0
|types={{categ|General}}
|yr=yes
}}
Specifies how much the missile will raise each turn on the launcher.<br />
Specifies how much the missile will raise each turn on the launcher.<br />



Latest revision as of 21:38, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CMislTurnRate
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: General


Specifies how much the missile will raise each turn on the launcher.

Negative Values

Putting a negative value here will result in the V3 Rocket spinning continuously in a circle

For example, putting a big negative integer like -0.8 will result in a very small circle, while putting an extremely small negative integer like 0.00000001 will result in an extremely large circle

Kenosis demonstrates negaive turn rate https://ppmforums.com/viewtopic.php?t=35446 (Yuri's Revenge Only)