BuildupTime: Difference between revisions
en>Testid123 mNo edit summary |
Rain-Islet (talk | contribs) m [bot] Batch update {{Bugs}} templates. |
||
| (One intermediate revision by one other user not shown) | |||
| Line 10: | Line 10: | ||
[[Ares]] allows use with [[BuildingTypes]] can also be used. | [[Ares]] allows use with [[BuildingTypes]] can also be used. | ||
{{Bugs}} | =={{Bugs}}== | ||
If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored. | If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored. | ||
Latest revision as of 17:12, 2 July 2025
|
|
|
|
|
|
| Flag: | BuildupTime |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
File:BuildupTime=1 on YR.gif BuildupTime=1 on YR.
File:BuildupTime=.04 on YR.gif
BuildupTime=.04 on YR.
Nots
Ares allows use with BuildingTypes can also be used.
Bugs/Side-Effects/Unexpected Limitations
If the value specified in BuildupTime is less than .03,.02,.01,0 Animations in Buildup are ignored.





