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BuildingRepairedSound: Difference between revisions

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Latest revision as of 21:38, 31 March 2025

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Flag: BuildingRepairedSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


This specifies the sound to make when a building is repaired as a result of an Engineer being sent in to repair it and can be any sound as defined in the SOUND.INI file.