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{{DeeZireInclusion}}<br />
{{Flag
Tells the computer which structures constitute standard base defenses so it will aspire to build them and also target enemy ones. The value held by the DefenseRatio= statement is dependant on the structures listed here. This is slightly different to the BuildDefense= statement as these structures usually have HasStupidGuardMode=false set and make use of the Defaults For Dumb Threat Evaluation controls rather than the standard ones.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|string}}
|default=none
|types={{Categ|AI}}
|ra2=yes
|yr=yes
}}
This list of [[BuildingTypes|buildings]] is used as part of the build queue by AI players. Any buildings included in the list, provided the player has access to them, will be automatically interspersed with all other [[IsBaseDefense|defenses]], tech centres, and [[WeaponsFactory|factories]]. There are no expressed limits for the number of <tt>BuildDummy</tt> buildings, though various factors affect their selection.
 
In the original {{ini|rules}}, the list just contains the standard low-tier base defenses, building them regardless of any adaptive need of defenses, which is especially true early in a multiplayer match. Though with the addition of side-specific defense lists in YR, and the same <tt>BuildDummy</tt> structures listed in them too, it seems they are used more as a way to boost their odds in building selection.
 
==See Also==
[[BuildDefense]]
 
[[BuildPDefense]]
 
[[ComputerBaseDefenseResponse]]
 
[[MaximumBaseDefenseValue]]

Latest revision as of 11:43, 12 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildDummy
File(s): Rules(md).ini
Values: Strings: Normal text.
Default: none
Applicable to: AI


This list of buildings is used as part of the build queue by AI players. Any buildings included in the list, provided the player has access to them, will be automatically interspersed with all other defenses, tech centres, and factories. There are no expressed limits for the number of BuildDummy buildings, though various factors affect their selection.

In the original rules(md).ini, the list just contains the standard low-tier base defenses, building them regardless of any adaptive need of defenses, which is especially true early in a multiplayer match. Though with the addition of side-specific defense lists in YR, and the same BuildDummy structures listed in them too, it seems they are used more as a way to boost their odds in building selection.

See Also

BuildDefense

BuildPDefense

ComputerBaseDefenseResponse

MaximumBaseDefenseValue