BridgeStrength: Difference between revisions
Appearance
en>Mevitar mNo edit summary |
m 7 revisions imported |
||
| (One intermediate revision by one other user not shown) | |||
| Line 13: | Line 13: | ||
}} | }} | ||
Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. | Bridge [[TileSets|tiles]] and [[OverlayTypes|overlay]] are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows: | ||
([[Damage]] vs. [[verses|heavy]] armor / BridgeStrength) × 100% | |||
Furthermore, only damage from warheads with {{f|Wall|yes|link}} is taken into consideration. | |||
== See Also == | |||
* [[DestroyableBridges]] | |||
Latest revision as of 21:37, 31 March 2025
|
|
|
|
|
|
| Flag: | BridgeStrength |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 ? |
| Applicable to: | CombatDamage |
Bridge tiles and overlay are assumed to have Armor=none and this much Strength for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:
(Damage vs. heavy armor / BridgeStrength) × 100%
Furthermore, only damage from warheads with Wall=yes is taken into consideration.





