BerzerkAllowed: Difference between revisions
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{{ | {{Flag | ||
|name=BerzerkAllowed | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=no | |||
|types={{Categ|CombatDamage}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
in {{Ts}}, defines whether [[InfantryTypes]] with {{f|Cyborg|yes|link}} will go berzerk when they are damaged and their health drops below {{sl|AudioVisual|ConditionYellow}}. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically. | |||
There is no way to stop a unit from berzerking. | |||
This flag does not affect the behavior of the ''Go Berzerk'' script action 2 and map action 91. | |||
In {{Ra2}} and {{Yr}} this tag is parsed, but the logic that enables berserk on damaged infantry is missing. | |||
Latest revision as of 21:37, 31 March 2025
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| Flag: | BerzerkAllowed |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | CombatDamage |
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in Tiberian Sun, defines whether InfantryTypes with Cyborg=yes will go berzerk when they are damaged and their health drops below [AudioVisual]→ConditionYellow=. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically.
There is no way to stop a unit from berzerking.
This flag does not affect the behavior of the Go Berzerk script action 2 and map action 91.
In Red Alert 2 and Yuri's Revenge this tag is parsed, but the logic that enables berserk on damaged infantry is missing.





